Post Description
HOLISTIKS Amphiotik Synthesis v2 07 WinAll
AMPHIOTIK SYNTHESIS is a powerful audio mixing and mastering system for professionals. It includes Stereo Panning and Binaural Synthesis, a 3D-Audio system based on HRTF, for the generation of binaural signals. It includes transaural audio (cross-talk cancellation), refelections modelling, reverberation, post equalization and more.
Audio Mixing / Mastering Processing
Stereo Panning
Support of stereo panning. Very useful also, for comparison reasons vs Binaural Processing.
Binaural Synthesis - Listening over Headphones
When listening over headphones, the sound image is actually externalized out of the head.
Binaural Synthesis - Listening over Loudspeakers: Transaural-Audio (Cross-Talk Cancellation system)
When listening over loudspeakers, standard stereo makes the sound come from between the two speakers in front of the listener. Transaural-Audio extends the sound field beyond the separation of the loudspeakers and the sound surrounds the listener. Arbitrary positioning of the loudspeakers is allowed in the horizontal plane.
Compilation / Export
Export of the processed signals to wave files.
Absorption (screen-shot)
Materials database: stores the appearance and the absorption coefficients of materials.
Post equalization
Programmable low and high frequency filters allow to adjust the desired "shape" of the sound.
Gain Control
The overall gain can be automatically adjusted through the Automatic Gain Control (AGC).
Miscalleneous
Almost every parameter of the virtual auditory environment can be adjusted in real-time.
Virtual Auditory Environment
Virtual Worlds
The virtual environment is represented by the means of 3D-Graphics. New "worlds" can be generated through predefined templates. The dimensions of the world and the materials of the surfaces can be freely adjusted.
Sound Field Model (SFM)
SFM is simulated by the means of Image Source Method (ISM) for the early reflections, in combination with reverberation algorithms for the simulation of the late part. Ultimate control over the sound field is allowed, by selecting the material, and thus the absorption coefficients, of each surface.
Virtual Sound Sources (VSS)
An unlimited number of virtual sound sources can dynamically be linked to the channels of the input sound files.
Positioning - 3D/2D View
Arbitrary positioning of the virtual sound sources (distance, azimuth and elevation) and virtual listener. This is easily accomplished through the 3D/2D View.
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